The Use of Virtual Reality to Influence Motivation, Affect, Enjoyment, and Engagement During Exercise: A Scoping Review

作者: Brendan Mouatt , Ashleigh E. Smith , Maddison L. Mellow , Gaynor Parfitt , Ross T. Smith

DOI: 10.3389/FRVIR.2020.564664

关键词:

摘要: Many adults are physically inactive. While the reasons complex, inactivity is, in part, influenced by presence of negative feelings and low enjoyment during exercise. virtual reality (VR) has been proposed as a way to improve engagement with exercise (e.g., choosing undertake exercise), how VR is currently used influence experiences largely unknown. Here we aimed summarise existing literature evaluating use motivation, affect, enjoyment, A Population (clinical, healthy), Concept (the extent nature research about exercise, including underpinning theories), Context (any setting, demographic, social context) framework was used. systematic search Medline, Scopus, Embase, PsycINFO, Google Scholar completed two independent reviewers. Of 970 studies identified, 25 unique were included (n=994 participants), most (68%) influences on healthy populations (n=8 clinical populations). Two strategies prominent – immersion avatars agents/trainers. All but one agents/trainers, suggesting that know little Generally, highly immersive had more beneficial effects than or without VR. The interaction between strategy specific outcome appeared important avatars/agents influential positively changing motivation whereas exercise). Presently, knowledge base insufficient provide definitive recommendations for target outcomes, particularly given numerous null findings. Regardless, these preliminary findings support idea may via multiple mechanistic pathways. Understanding underlying mechanisms be heighten targeted outcomes Future requires purposeful integration exercise-relevant theories into investigation, careful consideration definitions (including delineation agents), software possibilities, nuanced extension populations.

参考文章(75)
Christophe Maiano, Daniel R Mestre, Marine Ewald, Virtual reality and exercise: behavioral and psychological effects of visual feedback. annual review of cybertherapy and telemedicine. ,vol. 167, pp. 122- 127 ,(2011) , 10.3233/978-1-60750-766-6-122
Firoozeh Mostafavi, Masoumeh Sadeghi, Awat Feizi, Tolu Hasandokht, Fatemeh Rajati, Gholamreza Sharifirad, Self-efficacy strategies to improve exercise in patients with heart failure: A systematic review ARYA atherosclerosis. ,vol. 10, pp. 319- 333 ,(2014)
Paul Milgram, Fumio Kishino, A Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems. ,vol. 77, pp. 1321- 1329 ,(1994)
Edward G. Murray, David L. Neumann, Robyn L. Moffitt, Patrick R. Thomas, The effects of the presence of others during a rowing exercise in a virtual reality environment Psychology of Sport and Exercise. ,vol. 22, pp. 328- 336 ,(2016) , 10.1016/J.PSYCHSPORT.2015.09.007
Kristina Knaving, Paweł Woźniak, Morten Fjeld, Staffan Björk, Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology human factors in computing systems. pp. 2013- 2022 ,(2015) , 10.1145/2702123.2702542
M. Shamim Hossain, Mohammad Mehedi Hassan, Atif Alamri, An exergame framework for obesity monitoring and management 2013 IEEE International Symposium on Haptic Audio Visual Environments and Games (HAVE). pp. 7- 12 ,(2013) , 10.1109/HAVE.2013.6679602
Daniel R Mestre, Christophe Maïano, Virginie Dagonneau, Charles-Symphorien Mercier, Does virtual reality enhance exercise performance, enjoyment, and dissociation? an exploratory study on a stationary bike apparatus Presence: Teleoperators & Virtual Environments. ,vol. 20, pp. 1- 14 ,(2011) , 10.1162/PRES_A_00031
Thomas G. Plante, Cara Cage, Sara Clements, Allison Stover, Psychological benefits of exercise paired with virtual reality: Outdoor exercise energizes whereas indoor virtual exercise relaxes. International Journal of Stress Management. ,vol. 13, pp. 108- 117 ,(2006) , 10.1037/1072-5245.13.1.108