作者: J. M. Kivikangas , N. Ravaja
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摘要: The experiment with 33 participants showed that the social relationship between players (playing a first-person shooter game against friend or stranger, and in single-player mode) influences phasic emotion-related psychophysiological responses to digital events representing victory defeat. Irrespective of opponent type, defeat elicited increasing positive affect decreasing negative (supporting earlier results), but it was most arousing when friend. Surprisingly, victory--in addition emotion playing either human opponent--also response Responses were similar, almost neutral. These results show context affects not only general experience, also individual emotional responses, which has implications for adaptive systems, experience research, design alike.