作者: Russell Turner , Francis Balaguer , Enrico Gobbetti , Daniel Thalmann
DOI: 10.1007/978-4-431-68159-5_8
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摘要: The newest three-dimensional input devices, together with high speed graphics workstations, make it possible to interactively specify virtual camera motions for animation in real time. In this paper, we describe how naturalistic interaction and realistic-looking motion can be achieved by using a physically-based model of the camera’s behavior. Our approach is create an abstract physical camera, laws classical mechanics, which used simulate time response force data from various 3D devices (e.g. Spaceball, Polhemus DataGlove). behavior determined several parameters such as mass, moment inertia, friction coefficients all varied interactively, constraints on degrees freedom simulated setting certain very values. This allows us explore continuous range metaphors controlling motion. We present results experiments these contrast them existing ones.