Physically-Based Interactive Camera Motion Control Using 3D Input Devices

作者: Russell Turner , Francis Balaguer , Enrico Gobbetti , Daniel Thalmann

DOI: 10.1007/978-4-431-68159-5_8

关键词:

摘要: The newest three-dimensional input devices, together with high speed graphics workstations, make it possible to interactively specify virtual camera motions for animation in real time. In this paper, we describe how naturalistic interaction and realistic-looking motion can be achieved by using a physically-based model of the camera’s behavior. Our approach is create an abstract physical camera, laws classical mechanics, which used simulate time response force data from various 3D devices (e.g. Spaceball, Polhemus DataGlove). behavior determined several parameters such as mass, moment inertia, friction coefficients all varied interactively, constraints on degrees freedom simulated setting certain very values. This allows us explore continuous range metaphors controlling motion. We present results experiments these contrast them existing ones.

参考文章(15)
M. Sands, Richard Phillips Feynman, R. B. Leighton, The Feynman Lectures on Physics Addison-Wesley Reading Journal of Multivariate Analysis. ,(1963)
Nadia Magnenat-Thalmann, Daniel Thalmann, Special Cinematographic Effects Using Multiple Virtual Movie Camera IEEE Computer Graphics and Applications. ,(1986)
Yoshihisa Shinagawa, Tosiyasu L. Kunii, Yasuya Nomura, Taeko Okuno, Yi-Ho Young, Automating view function generation for walk-through animation using a Reed graph Computer Animation '90. pp. 227- 237 ,(1990) , 10.1007/978-4-431-68296-7_16
N. Magnenat-Thalmann, D. Thalmann, Special Cinematographic Effects with Virtual Movie Cameras IEEE Computer Graphics and Applications. ,vol. 6, pp. 43- 50 ,(1986) , 10.1109/MCG.1986.276719
D. Terzopoulos, J. Pltt, A. Barr, D. Zeltzer, A. Witkin, J. Blinn, Physically-based modeling: past, present, and future international conference on computer graphics and interactive techniques. ,vol. 23, pp. 191- 209 ,(1989) , 10.1145/77276.77287
Frederick P. Brooks, Walkthrough—a dynamic graphics system for simulating virtual buildings interactive 3d graphics and games. pp. 9- 21 ,(1987) , 10.1145/319120.319122
James K. Hahn, Realistic animation of rigid bodies ACM SIGGRAPH Computer Graphics. ,vol. 22, pp. 299- 308 ,(1988) , 10.1145/378456.378530
Daniel R. Baum, James M. Winget, Real time radiosity through parallel processing and hardware acceleration interactive 3d graphics and games. ,vol. 24, pp. 67- 75 ,(1990) , 10.1145/91385.91420
Jock D. Mackinlay, Stuart K. Card, George G. Robertson, Rapid controlled movement through a virtual 3D workspace Proceedings of the 17th annual conference on Computer graphics and interactive techniques - SIGGRAPH '90. ,vol. 24, pp. 171- 176 ,(1990) , 10.1145/97879.97898