Planning of joint trajectories for humanoid robots using B-spline wavelets

作者: A. Ude , C.G. Atkeson , M. Riley

DOI: 10.1109/ROBOT.2000.846358

关键词:

摘要: The formulation and optimization of joint trajectories for humanoid robots is quite different from this same task standard because the complexity robots' kinematics. We exploit similarity between movements a robot human to generate such robots. In particular we show how transform motion information captured by an optical tracking device into high dimensional trajectory robot. utilize B-spline wavelets efficiently represent automatically select density basis functions on time axis. applied our method teaching make dance movement.

参考文章(12)
Andrew Grace, Thomas Coleman, Mary Ann Branch, Optimization Toolbox User's Guide ,(1998)
Tony D. Derose, David H. Salesin, Eric J. Stollnitz, Wavelets for computer graphics: theory and applications Wavelets for computer graphics: theory and applications. pp. 246- 246 ,(1996)
S. Shankar Sastry, Richard M. Murray, Li Zexiang, A Mathematical Introduction to Robotic Manipulation ,(1994)
Bobby Bodenheimer, Chuck Rose, Seth Rosenthal, John Pella, The Process of Motion Capture: Dealing with the Data Computer Animation and Simulation. pp. 3- 18 ,(1997) , 10.1007/978-3-7091-6874-5_1
Charles Rose, Brian Guenter, Bobby Bodenheimer, Michael F. Cohen, Efficient generation of motion transitions using spacetime constraints international conference on computer graphics and interactive techniques. pp. 147- 154 ,(1996) , 10.1145/237170.237229
Herman J. Woltring, A fortran package for generalized, cross-validatory spline smoothing and differentiation Advances in Engineering Software. ,vol. 8, pp. 104- 113 ,(1986) , 10.1016/0141-1195(86)90098-7
Stuart E. Thompson, Rajnikant V. Patel, Formulation of Joint Trajectories for Industrial Robots Using B-Splines IEEE Transactions on Industrial Electronics. ,vol. 34, pp. 192- 199 ,(1987) , 10.1109/TIE.1987.350954
Michael Gleicher, Retargetting motion to new characters international conference on computer graphics and interactive techniques. pp. 33- 42 ,(1998) , 10.1145/280814.280820
Steven J. Gortler, Michael F. Cohen, Hierarchical and variational geometric modeling with wavelets interactive 3d graphics and games. pp. 35- ,(1995) , 10.1145/199404.199410
A. Ude, Robust estimation of human body kinematics from video Proceedings 1999 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human and Environment Friendly Robots with High Intelligence and Emotional Quotients (Cat. No.99CH36289). ,vol. 3, pp. 1489- 1494 ,(1999) , 10.1109/IROS.1999.811689