作者: Marco de Sá , Elizabeth F. Churchill
DOI: 10.1007/978-1-4614-4205-9_6
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摘要: As mobile devices are enhanced with more sensors, powerful embedded cameras, and increased processing power features, new user experiences become possible. A good example is the recent emergence of augmented reality (MAR) applications that designed for personal use while people on-the-go. However, majority existing literature research on MAR focuses technical considerations development services features. Only recently, since advent mainstream users, have researchers practitioners fully engaged how to design evaluate effectiveness, usefulness usability AR devices. In this chapter we offer a review relevant papers, tease out challenges formative summative methods in applications. We describe our own approach which creation low-, medium- high-fidelity prototypes end-user evaluation MAR. cost–benefit analysis various levels prototype fidelity readers insights into when kind prototype.