Surface classification for point-based rendering within graphics display system

作者: Timo Oskari Aila , Samuli Matias Laine , Jaakko Tapani Lehtinen

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摘要: A method including casting a ray from point toward point-based three dimensional scene. The scene includes memory resident objects with object surfaces and first splat second associated the surfaces. have position normal vector. also forming an event line through splat. intersects further determining whether visibility conflict exists between separating to different if exists, otherwise merging single surface.

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