作者: Stephen L. Brown , Simone Rodda , James G. Phillips
DOI: 10.1016/J.ADDBEH.2004.03.030
关键词:
摘要: Arousal-based theories of gambling suggest that excitement gained from reinforces further behavior. However, recent emotion conceptualize mood as comprising both arousal and valence dimensions. Thus, comprises with positive valence. We examined self-reported changes in affective 27 problem 40 nonproblem gamblers playing electronic gaming machines (EGMs). Problem reported greater increases after negative if they lost. This accords poorly an excitement-based explanation gambling.