作者: Andrei Sherstyuk , Kiyoshi Kiyokawa
DOI: 10.1007/978-3-662-43790-2_8
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摘要: In virtual environments, navigation is one of the most fundamental tasks that requires timely collision detection and avoidance mechanisms [1]. It was shown when constrained to moving on a terrain surface, problem can be reduced from 3D 2D case, by rasterizing all objects constitute travel obstacles encoding them into elevation image map, using dedicated color [2]. The original algorithm developed for static Virtual Reality (VR) scenes explored single user, immersed scene with head mounted display navigating continuous steering.