作者: Izaya Nishimuta , Katsutoshi Itoyama , Kazuyoshi Yoshii , Hiroshi G. Okuno
DOI: 10.1080/01691864.2015.1079504
关键词:
摘要: This paper presents an interactive quizmaster robot that can manage a multiparty speech-based quiz game. The basic flow of the game is (1) reads question, (2) one or more players answer it, and (3) judges correctness answers. We categorize such games into school-type interaction auction-type interaction. former asks to say ‘Yes’ get right before answering question latter allows directly without any advance notice. To realize interaction, needs capability recognizing utterances from multiple people using its own microphones (i.e. ears), even if those are made simultaneously. cope with situations, estimates which player fastest utterance recognizes it by localizing separating mixture audio signals. Experiments were conducted evaluate success rates identification speech rec...