作者: Jarmo Laaksolahti
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摘要: Interactive storytelling is a new form of emerging in the crossroads many scholarly, artistic, and industrial traditions. In interactive stories reader/spectator moves from being receiver story to an active participant. By allowing participants influence progression outcome experiences will arise. This thesis has worked on three aspects storytelling: plot, spectacle, experience. The first aspect concerned with finding methods for combining linear structure story, freedom action required Our contribution focused method avoiding unwanted plot twists by predicting altering its course if such are detected. The second supporting process at level spectacle. Aristotelian terms, spectacle refers sensory display that meets audience drama ultimately what causes focuses graphically making changing emotions social relations, important elements dramatic our vision, salient players As result we have broadened view storytelling, as well makes characters believable. So far not very much research been done evaluating stories. Experience, third aspect, qualitative experience playing story. particular were interested could tell us something about how evolved over time, addition qualities agency claimed be characteristic consists two developed adapted purposes can provide information. evaluated different type games.