A balanced approach to character motion

作者: Adam Szarowicz , None

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摘要: The project presented in this paper explores the possibility of designing and implementing a physics-based real-time animation engine capable generating realistically looking motion for articulated human characters with at least 16 degrees freedom, based on FreeWill+ framework its skeleton model. Some new controllers are developed to map real physical quantities into model world simulate dynamics aspects motion. At current stage research solution allows estimating physically valid balance virtual character. In case loosing character may initiate some reflexive behaviour.

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