Method and system for memory decomposition in a graphics rendering system

作者: Mark L. Kenworthy

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摘要: A method for memory decomposition in a graphics rendering system with pixel fragment includes tracking usage of the to determine when threshold is attained, and response, separately rasterizing geometric primitives smaller image regions. The that can be hierarchically decomposed into regions corresponding portion currently being rendered. This hierarchical sub-division performed while scene recursively ensure capacity buffer not exceeded.

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