作者: Staffan Björk , Jussi Holopainen
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摘要: PART I BACKGROUND 1 Introduction 2 An Activity-Based Framework for Describing Games 3 Game Design Patterns II THE PATTERN 4 Using 5 Elements 6 Resource and Management 7 Information, Communication, Presentation 8 Actions Events 9 Narrative Structures, Predictability, Immersion 10 Social Interaction 11 Goals 12 Goal Structures 13 Sessions 14 Mastery Balancing 15 Meta Games, Replayability, Learning Curves