作者: Young Wook Seo , Kun Chang Lee , Seong Wook Chae
DOI: 10.1007/978-1-4614-5749-7_3
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摘要: The capability to produce digital devices and creativity has become the core of national industrial competitiveness. In this sense, companies try enhance their creativities more firmly establish competitiveness in marketplace. Examples success that were realized through good use include iPhone iPod by Apple, Wii Nintendo, social networking Web sites such as Cyworld, Facebook, Twitter. However, no study focused on identifying antecedents considering task diversity. purpose research is longitudinally explore evolutionary pattern order explain how communication effectiveness, expertise, tendencies digitalists affect creativity, with a focus To test validity proposed model over time, we adopted multi-agent simulation (MAS) using NetLogo platform 48 time lags. results examined via ANOVA robust promising.