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Lessons Learned About Gamification in Software Engineering Education
作者: Beatriz Marín
DOI:
10.4018/978-1-7998-7552-9.CH008
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参考文章
(30)
1.
Richard N. Landers,
Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning
Simulation & Gaming.
,vol. 45, pp. 752- 768 ,(2014) ,
10.1177/1046878114563660
2.
Kraig Finstad,
The Usability Metric for User Experience
Interacting with Computers.
,vol. 22, pp. 323- 327 ,(2010) ,
10.1016/J.INTCOM.2010.04.004
3.
Adrian Kirkwood, Linda Price,
Learners and learning in the twenty‐first century: what do we know about students’ attitudes towards and experiences of information and communication technologies that will help us design courses?
Studies in Higher Education.
,vol. 30, pp. 257- 274 ,(2005) ,
10.1080/03075070500095689
4.
Christo Dichev, Gennady Agre, Galia Angelova, Darina Dicheva,
Gamification in Education: A Systematic Mapping Study
Educational Technology & Society.
,vol. 18, pp. 75- 88 ,(2015)
5.
Bruce R. Maxim, Raspinder Kaur, Christopher Apzynski, David Edwards, Ethan Evans,
An agile software engineering process improvement game
frontiers in education conference.
pp. 1- 4 ,(2016) ,
10.1109/FIE.2016.7757682
6.
Patrick Buckley, Elaine Doyle,
Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market
Computers in Education.
,vol. 106, pp. 43- 55 ,(2017) ,
10.1016/J.COMPEDU.2016.11.009
7.
Jose Miguel Rojas, Thomas D. White, Benjamin S. Clegg, Gordon Fraser,
Code defenders: crowdsourcing effective tests and subtle mutants with a mutation testing game
international conference on software engineering.
pp. 677- 688 ,(2017) ,
10.1109/ICSE.2017.68
8.
Adler Diniz De Souza, Rodrigo Duarte Seabra, Juliano Marinho Ribeiro, Lucas E. Da S. Rodrigues,
SCRUMI: a board serious virtual game for teaching the SCRUM framework
international conference on software engineering.
pp. 319- 321 ,(2017) ,
10.1109/ICSE-C.2017.124
9.
Patricia Gomes Fernandes Matsubara, Caroline Lima Correa da Silva,
Game elements in a software engineering study group: a case study
international conference on software engineering.
pp. 160- 169 ,(2017) ,
10.1109/ICSE-SEET.2017.8
10.
Mirna Muñoz, Luis Hernández, Jezreel Mejia, Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez,
State of the Use of Gamification Elements in Software Development Teams
european conference on software process improvement.
,vol. 748, pp. 249- 258 ,(2017) ,
10.1007/978-3-319-64218-5_20
来源期刊
IGI Global
2021 年,
Volume: , Issue: ,
Page: 174-197
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