作者: Paul Hollins , Pedro A. Santos , Li Yuan , Jana Becker , Ruben Riestra
DOI:
关键词:
摘要: This report provides a comparative analysis of the existing and emergent Business models currently employed in Entertainment digital game industry (referred to this as Leisure industry) “serious”, or context RAGE project report, Applied Games industry. In conjunction with accompanying WP 7.2 providing value chain will inform development business mode for proposed ecosystem.