作者: Edgar Cebolledo , Olga De Troyer
DOI: 10.1007/978-3-319-19126-3_12
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摘要: Realistic social interactions are an important aspect for games since it helps to create immersion and engagement. Some like Facade or Prom Week have impressive AI engine this, but is not approach that fits all games. In this paper we present iATTAC, a system realistic autonomous agents their interactions. To realize the concept of rituals used define interactions, given personality emotions, as well personal agenda memory keep track previous activities success. iATTAC originally designed be educational against cyberbullying, its design general enough usable in other We describe theoretical basis architecture system.