Game machine, communication game system, and recorded medium

作者: Yoshifumi Ishihata , Nobukazu Naruke

DOI:

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摘要: The following types of processing are provided in the present invention. 1) Projection which a shadow projected onto ground flying object through virtual space is prevented from becoming too small. 2) Viewpoint moving viewpoint moved automatically so that character to be displayed accommodated within field vision at all times. 3) Semi-transparentizing which, when display objects overlap, with smaller surface area according [a comparison of] made semi-transparent. 4) Relative strength judgment relative teams team competition determined on basis sum fighting abilities. 5) Leader setting leader and outcome game judged whether or not active. 6) Fighting balance adjusting for between teams. 7) Delay preventing causing communication data receiving side return result, whereby transmission advanced response thereto. By means this series, problems specified conventional systems regarding screen display, judgments teams, delays can amended, enabling an improvement quality competition.

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