摘要: This article reviews formal systems that regulate persuasion dialogues. In such dialogues two or more participants aim to resolve a difference of opinion, each trying persuade the other adopt their point view. Systems for dialogue have found application in various fields computer science, as non-monotonic logic, artificial intelligence and law, multi-agent systems, intelligent tutoring computer-supported collaborative argumentation. Taking game-theoretic view on this review proposes specification main elements then uses it critically some persuasion. The focus will be regulating interaction between agents rather than design behaviour individual within dialogue.