作者: Brandon Valeriano , Philip Habel
DOI: 10.1093/ISR/VIV007
关键词:
摘要: Digital games are among the most popular forms of entertainment media. Despite their ubiquity, fields political science, International Relations, and communication have generally overlooked study digital games. We take up this void by examining international enemies depicted in combat – specifically, first-person shooter (FPS) which can speak to process construction threats society. Our review framing enemy gleans perspectives from multiple disciplines including communication, gaming. empirical analysis traces evolution images 2001 2013 reveal identity protagonists examine context game setting where each takes place. find that Russians a form FPS even after considering terrorists as broad category. literature our together present foundation for future transmission threats.