摘要: Digital games offer a vast range of engaging experiences, from the serene exploration beautifully rendered landscapes to deeply cognitive challenges presented by strategic simulations adrenaline rush competitive team-based shoot-outs. enable experiences that are considerably different reader's engagement with literature or moviegoer's experience movie. In In-Game, Gordon Calleja examines what exactly it is makes digital so uniquely involving and offers new, more precise, game-specific formulation this involvement. One most commonly yet vaguely deployed concepts in industry academia alike immersion--a player's sensation inhabiting space represented onscreen. Overuse term has diminished its analytical value confused meaning, both analysis design. Rather than conceiving immersion as single experience, views blending experiential phenomena afforded gameplay. He proposes framework (based on qualitative research) describe these phenomena: player involvement model. This model encompasses two constituent temporal phases--the macro, representing offline involvement, micro, moment-to-moment during gameplay--as well six dimensions involvement: kinesthetic, spatial, shared, narrative, affective, ludic. The intensified internalized blend can culminate incorporation--a concept an alternative problematic immersion. Incorporation, he argues, accurate metaphor, providing robust foundation for future research