作者: Aleksandr Zagarskikh , Andrey Karsakov , Alexey Bezgodov
DOI: 10.1016/J.PROCS.2015.05.481
关键词:
摘要: Abstract Visualization of simulation results in major urban areas is a difficult task. Multi-scale processes and connectivity the environment may require interactive visualization dynamic scenes with lots objects at different scales. To visualize these it not always possible to use standard GIS systems. Wide distribution high-performance gaming graphics cards has led emergence specialized frameworks, which are able cope such kinds visualization. This paper presents framework special algorithms that take full advantage GPU render data over virtual globe. The experiments on scalability have showed successfully deals up two million moving agents eight fixed points interest top globe without detriment smoothness image.