作者: Kathleen Luchini , Chris Quintana , Joseph Krajcik , Elliot Soloway
DOI: 10.1504/IJCEELL.2003.003268
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摘要: We have developed a software engineering process for the design of scaffolded work environments, or SWEets. This is inspired by principles learner-centered (LCD), which an approach that recognises learners as unique group novice users who must be supported in learning content and practices unfamiliar domain. SWEets provide this support through use scaffolds, are tools techniques used to completing activity would otherwise too difficult complex. describe our methodology designing any educational domain, look specifically at two case studies desktop handheld platforms. Symphony, SWEet provides scaffolding students engaged complex scientific investigations, discuss results classroom study software. also development Pocket PiCoMap, tool using computers create concept maps, ongoing mobile devices with wireless internet access middle-school science classroom.