Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation

作者: Yufeng Xin , Dongliang Zhang , Guopeng Qiu

DOI: 10.1155/2021/9988623

关键词:

摘要: With the innovation of computer, virtual clothing has also emerged. This research mainly discusses real-time animation complex interactive design based on computer simulation. In process realizing clothing, sample interpolation synthesis method is used, and human body library constructed using above two methods (primitive construction model reconstruction method) first, then, obtained by calculation according to personalized parameters. Building a particularly important for effect trying on. The that needs be displayed can scanned then input into build model. directly built in 3DMAX other software its surface texture mapped, or built. 3D 3ds file loaded loop nested switch branch selection structure. Correspondingly, write-back operation files similar. Just follow general structure write root block, version information edit key frame etc. brand new sequence. main reason this article perform that, after dynamically simulated through dynamic principle, deformed saved as so it further imported 3DSMAX generated renderer, form high-quality picture information, finally get high-definition video. CPU-GPU hybrid method, modules such force calculation, collision processing, position update use GPU while overstretching processed CPU making overall performance 10 times higher than pure method. helps promote development design.

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