作者: Jun-Sik Kwon , Hyun-Ki Hong , Jong-Soo Choi
DOI: 10.1016/0031-3203(95)00101-8
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摘要: On the premise that texture image is a planar surface, we propose new morphological approach to obtain 3-D surface orientation using variation of caused by projective distortions. Centroids texels can be obtained from farthest texel nearest sequentially recursive erosions, so segmented into several sub-regions. Using major axes and sizes structuring elements in regions, compute vanishing point orientation. In experiments, have ascertained proposed algorithm was more effective than aggregation transform.