An RFID-based Infrastructure for Automatically Determining the Position and Orientation of Game Objects in Tabletop Games1

作者: Steve Hinske , Marc Langheinrich

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摘要: Radio Frequency Identification (RFID) technology already plays a major role in many areas. In business applications, for example, the idea of smart shelves or tables equipped with RFID has been around some time now, especially retailing. Current solutions, however, are designed to only identify objects range, which is sufficient most envisioned shop applications. For other uses, not identification, but also exact position and orientation would be interesting, if necessary. A good example miniature war games, where current game state usually depends on what located where, and, cases, how these oriented. this article, we present an approach determine (multi-tagged) objects. We introduce conceptual idea, as well technical realization based augmented game. then describe our findings so far summarize next steps.

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