作者: S. Santini , P. A. Haya , P. Rodriguez , G. M. Sacha , C. Sevilla
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摘要: Over the last forty years computer games have transformed way people spend their leisure time. More recently there has been an increasing interest in developing for more serious purposes such as learning or skill acquisition. In this paper we propose a game design that allows students to create based on two tasks: programming and storytelling. The structure from storytelling task minimum skills. For reason, our is especially suitable interdisciplinary collaboration between science disciplines are not necessarily related with computing. Experiments students' emotions developed demonstrate motivation increases when learn through of videogames instead traditional strategies.