作者: Kyle Faust , David Faust
DOI: 10.3390/BS5030372
关键词:
摘要: Problematic or addictive digital gaming (including all types of electronic devices) can and has had extremely adverse impacts on the lives many individuals across world. The understanding this phenomenon, effectiveness treatment design monitoring, be improved considerably by continuing refinement assessment tools. present article briefly overviews tools designed to measure problematic use gaming, vast majority which are founded Diagnostic Statistical Manual Mental Disorders (DSM) criteria for other disorders, such as pathological gambling. Although adapting DSM content strategies measuring proven valuable, there some potential issues with approach. We discuss strengths limitations current methods provide various recommendations that might help in enhancing supplementing existing tools, developing new even more effective