Hand Tracking based on Hierarchical Clustering of Range Data

作者: Andreas Kolb , Marvin Lindner , Roberto Cespi

DOI:

关键词:

摘要: AbstractFast and robust hand segmentation tracking is an essential basis for gesturerecognition thus important component contact-less human-computer inter-action (HCI). Hand gesture recognition based on 2D video data has been intensivelyinvestigated. However, in practical scenarios purely intensity approaches sufferfrom uncontrollable environmental conditions like cluttered background colors.In this paper we present a real-time algorithm us-ing Time-of-Flight (ToF) range cameras data.The rangeinformation fused into one pixel value, representing its combined intensity-depthhomogeneity. The scene hierarchically clustered using GPU parallel merg-ing algorithm, allowing identification of both hands even inhomogeneousbackgrounds. After the detection, are tracked CPU. Our trackingalgorithm can cope with situation that temporarily covered by otherhand.1. IntroductionGesture-based interaction requires fast ofthe human [13]. Classical or color images. However,this kind techniques suffers from low efficiency lack robustness case clutteredscenes if applied under varying lighting conditions. Addressing application scenarios,techniques capable handling effects strongly required; frequently simplifica-tions, e.g. restricted material [9], marker- glove-based [16]are hardly applicable.One major approach to overcome problems segmenting image sequencesfor purposes use additional depth information, delivered laser rangesystems [7], stereo [11] structured light acquisition systems [12]. majordrawback all these comparably expensive sensing hardware sig-nificant space requirement, which due systematic constraints, baseline required forstereo light, mechanical setups scanners.Recently, (ToF)technology, measuring time emitted byan illumination unit travel object back detector, manufacturedas highly integrated ToF cameras. Unlike other 3D systems, arevery compact. ToF-cameras realized standard CMOS CCD technology becost efficiently manufactured [10, 20]. have successfully contextof man-machine interaction, facial [6], touch-free navigation medicalapplications [15], upper-body-gesture [8] hand-gesture [4].In paper, introduce hierarchical clusteringtechnique. Using clustering beneficial, since final number clusters thescene delivering “best” segmentations depends complexity thuscan not be determined beforehand. To achieve high performance, adopt GPU-basedclustering introduced Chiosa Kolb [3] cluster range-intensity images.In context, novel homogeneity criterion handsegmentation system robustly detecting hands, evenunder condition distructingobject, third appears.

参考文章(19)
Seyed Eghbal Ghobadi, Omar Edmond Loepprich, Farid Ahmadov, Jens Bernshausen, Klaus Hartmann, Otmar Loffeld, Real Time Hand Based Robot Control Using 2D/3D Images international symposium on visual computing. pp. 307- 316 ,(2008) , 10.1007/978-3-540-89646-3_30
S. Malassiotis, F. Tsalakanidou, N. Mavridis, V. Giagourta, N. Grammalidis, M.G. Strintzis, A face and gesture recognition system based on an active stereo sensor international conference on image processing. ,vol. 3, pp. 955- 958 ,(2001) , 10.1109/ICIP.2001.958283
C. Keskin, L. Akarun, O. Aran, Real time gestural interface for generic applications european signal processing conference. pp. 1- 4 ,(2005)
Pia Breuer, Christian Eckes, Stefan Müller, Hand Gesture Recognition with a Novel IR Time-of-Flight Range Camera–A Pilot Study Computer Vision/Computer Graphics Collaboration Techniques. pp. 247- 260 ,(2007) , 10.1007/978-3-540-71457-6_23
A. Kolb, E. Barth, R. Koch, R. Larsen, Time-of-Flight Cameras in Computer Graphics Computer Graphics Forum. ,vol. 29, pp. 141- 159 ,(2010) , 10.1111/J.1467-8659.2009.01583.X
Doe-Hyung Lee, Kwang-Seok Hong, Game interface using hand gesture recognition international conference on computer sciences and convergence information technology. pp. 1092- 1097 ,(2010) , 10.1109/ICCIT.2010.5711226
Leonid V. Tsap, Gesture-Tracking in Real Time with Dynamic Regional Range Computation Real-time Imaging. ,vol. 8, pp. 115- 126 ,(2002) , 10.1006/RTIM.2001.0260
I Chiosa, A Kolb, GPU-Based Multilevel Clustering IEEE Transactions on Visualization and Computer Graphics. ,vol. 17, pp. 132- 145 ,(2011) , 10.1109/TVCG.2010.55
M. Willebeek-LeMair, A. P. Reeves, Region growing on a hypercube multiprocessor hypercube concurrent computers and applications. pp. 1033- 1042 ,(1989) , 10.1145/63047.63057
Leonid V. Tsap, Min C. Shin, Dynamic disparity adjustment and histogram-based filtering of range data for fast 3-D hand tracking Digital Signal Processing. ,vol. 14, pp. 550- 565 ,(2004) , 10.1016/J.DSP.2004.04.002