Matching educational game players in a computerized learning environment

作者: Patrick O'Kelley , Susan D. Woolf , Mythreyee Ganapathy

DOI:

关键词:

摘要: A system for matching users of learning application programs is provided. As one example, a service program can assess the performance user based on their interaction with at least program. Where requests an interactive session other particular program, perform plurality according to users' assessed abilities in activities involved achieve multi-user that promotes by each users.

参考文章(27)
II Patrick W. O'Kelley, Paul E. Newson, David Shaw, William B. Fulton, Social matching of game players on-line ,(2005)
Erkki Tanskanen, Multi-player game system ,(2003)
Michal Bortnik, Steven D. Lamb, Max Hoberman, Johan P. Hansen, Multilevel online tournament ,(2008)
Neil D. c o Midway Amusement Games Llc Nicastro, Skill mapping method and apparatus ,(2001)
Tsuyoshi Hashimoto, Jun Nagashima, Hiroyuki Iida, Pairing apparatus, method, and program ,(2003)
John C. Nydick, Dean L. Hedin, Thomas R. Horne, Daniel L. Aymar, Robert H. Wiles, John W. Houriet, System for handicapping substitute or unranked players in a dart game match ,(1998)
Matt Hulan, Robert Dekelbaum, Jamey Harvey, Andrew Fregly, System and method for information and application distribution ,(2001)