作者: Thorsten Hampel , Thomas Bopp , Robert Hinn
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摘要: Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well the size of worlds. With this growth comes a significant increase requirements for server hardware. Today an MMOG provider usually faces problem serving thousands users entire clusters. Peer-to-Peer networks high scalability and flexibility meet connecting hundreds people all over world without central server. In doing so network bandwidth remain at reasonable level.In work we propose to combine MMOGs network. We introduce game architecture capable exploiting P2P networks. A based on overlay using distributed hash tables support persistent object storage event distribution has been developed requirements.