The effects of music on time perception and performance of a driving game

作者: G.G. CASSIDY , R.A.R. MACDONALD

DOI: 10.1111/J.1467-9450.2010.00830.X

关键词:

摘要: There is an established and growing body of evidence highlighting that music can influence behavior across a range diverse domains (Miell, MacDonald, & Hargreaves 2005). One area interest the monitoring "internal timing mechanisms", with features such as tempo, liking, perceived affective nature everyday listening contexts implicated important (North Hargreaves, 2008). The current study addresses these issues by comparing effects self-selected experimenter-selected (fast slow) on actual performance driving game activity. Seventy participants completed three laps in seven sound conditions: (1) silence; (2) car sounds; (3) sounds music, music; (4) high-arousal (70 bpm); (5) (130 (6) low-arousal (7) bpm) music. Six measures (time, accuracy, speed, retrospective perception these), four experience (perceived distraction, appropriateness enjoyment) were taken. Exposure to resulted overestimation elapsed time inaccuracy, while benefiting accuracy experience. In contrast, exposure poorest Increasing tempo faster increased inaccuracy for but did not impact It suggested personal meaning subjective associations connected promoted engagement activity, overriding detrimental attributed unfamiliar, less liked appropriate

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