作者: Ian B. Pieragostini , Stephen J. Lacey
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摘要: A method, system and computer-readable medium for generating a shadow three dimensional model without visual artifacts. of is projected onto plane using projection matrix disabling alpha blending, creating model. three-dimensional (3D) bounding volume the clipped against view frustum. Based on plane, screen extent that encompasses entire determined. texture map sized in relation to created memory storing map. This cleared non-shadow color chromakey set color. The blending has its colors desired then rendered Thereafter, vertices are shadow's value coordinates evenly into space. With prospective correction disabled blended transparency enabled, scene with applied.