Wireless interactive game having both physical and virtual elements

作者: Jonathan A. Barney , Denise Chapman Weston

DOI:

关键词:

摘要: Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments includes multiple dynamic layers in which participant may complete variety challenges and/or tasks. For example, obtain gaming item such as toy from retail phase is usable an entertainment provides via computer animation. The include interrelated progress one or more affect participant's experience other layers. also receive training on how to use improve help achieve special effects adventures quests. During following phase, accumulated points powers redeem prizes compete against participants, duel face-off challenge.

参考文章(1,385)
Warren Robinett, Richard Holloway, The visual display transformation for virtual reality Presence: Teleoperators & Virtual Environments. ,vol. 4, pp. 1- 23 ,(1995) , 10.1162/PRES.1995.4.1.1
Thomas John Roberts, Alexander Figueiredo, Fishing pole accessory for a computer game ,(2000)
Andy Wilson, Daniel Wilson, Gesture recognition using the XWand ,(2004)
James M. Brennan, Digital photo kiosk ,(1995)
Daniel Larimer, Doug A. Bowman, VEWL: A Framework for Building a Windowing Interface in a Virtual Environment. international conference on human-computer interaction. ,(2003)
Charles P. Hamilton, Miniature golf course maze ,(1995)