作者: Jonathan A. Barney , Denise Chapman Weston
DOI:
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摘要: Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments includes multiple dynamic layers in which participant may complete variety challenges and/or tasks. For example, obtain gaming item such as toy from retail phase is usable an entertainment provides via computer animation. The include interrelated progress one or more affect participant's experience other layers. also receive training on how to use improve help achieve special effects adventures quests. During following phase, accumulated points powers redeem prizes compete against participants, duel face-off challenge.