作者: Richard T.A. Wood , Mark D. Griffiths , Virginia Eatough
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摘要: The paper outlines the advantages and disadvantages of using Internet to collect data concerning both online offline gamers. Drawing from experience a number studies carried out by authors reviewing available literature, discuss main issues collected video game players. examines areas, including recruiting utilizing participants, validity, suitable methods collection (i.e., questionnaire studies, tests, participant observation, interviews), ethical issues. It is concluded that research can be useful way examining psychosocial aspects playing.