Filtering for spatial audio rendering

作者: Igor Chikalov , Sergey Egorychev , Dmitry Budnikov

DOI:

关键词:

摘要: In one embodiment, spatial audio rendering is achieved by dividing a digitally formatted signal into plurality of time-overlapping windows. The windows may be converted the frequency domain. Frequency-domain are stored in respective cyclical buffers. Windows corresponding to identified reverberation paths selected and processed (e.g., filtered) according characteristics path. Processed frequency-domain accumulated transformed back time head-related transfer functions (HRTFs) imposed on as component processing.

参考文章(3)
Terry Cashion, Simon Williams, Apparatus for creating 3D audio imaging over headphones using binaural synthesis Journal of the Acoustical Society of America. ,vol. 105, pp. 584- ,(1996) , 10.1121/1.426989
Koji Yoshida, Noise suppressing apparatus and noise suppressing method The Journal of the Acoustical Society of America. ,vol. 120, pp. 3452- ,(2006) , 10.1121/1.2409448