Real-time interactive learning in the NERO video game

作者: Igor Karpov , Risto Miikkulainen , Kenneth O. Stanley , Aliza Gold

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摘要: In the NeuroEvolving Robotic Operatives (NERO) video game, player trains a team of virtual robots for combat against other players' teams. The learn in real time through interacting with player. Since NERO was originally released June, 2005, it has been downloaded over 50,000 times, appeared on Slashdot, and won several honors. real-time NeuroEvolution Augmenting Topologies (rt-NEAT) method, which can evolve increasingly complex artificial neural networks as game is being played, drives robots' learning, making possible this entirely new genre game. live demo will show how agents adapt they interact future, rtNEAT may allow kinds educational training applications interactive adapting games.

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