作者: Courtney Goeltzenleuchter , Thomas D Fisher
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摘要: A method of avoiding processor state transitions while rendering frames includes forming a command data buffer and structure in response to drawing commands received from graphics application. The list primitives. identifies texture where the (offset) should be referenced. Multiple changes can accumulated at user level before making ring transition kernel mode process buffer. After are formed, is entered so that driver communicate hardware. While offsets stored cause verify present memory. If not present, causes loaded continuing Thus, multiple textures session.