作者: Kiyoung Kim , Youngmin Park , Woontack Woo
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摘要: In this paper, we propose a framework to realize real-time, immersive, and interactive Augmented Reality running on miniature. We achieve these challenging goals by harmonizing unknown tracking data generation, structure-supported marker-less tracking, user-event handling within VR authoring tool. cluster 3D keypoints using selective keyframe-based reconstruction for real-time parallel detection tracking. Afterwards, align CAD models user-assisted iterative fitting method resolve occlusions shadows between real virtual objects. At last, retrieve active/passive commands interpreting events from users' speech, ray-pointing interface, camera distance interact with the augmented contents. developed digilog miniature system show validity of proposed framework. According experimental results, worked about 20 frames per second: 7.82 ms 38.35 contents rendering. The can be applied storytelling, manufacturing simulation, urban planning so on.