作者: Gang Song , Jinbao Xue , Hua Li
DOI: 10.1109/ICCT.2011.6158052
关键词:
摘要: Double-sided DIBR (Depth Image Based Rendering) has attracted more and attention in 3DTV nowadays, owing to its scene content than traditional unidirectional DIBR. The main problems for double-sided are lower image quality some unexpected ghosting. In this paper, an improved Z-buffer algorithm is proposed the course of 3D warping, which can greatly decrease exposed areas target view without introducing any geometric deformation, finally ghosting eliminated before fusion. experimental results show that obtain better rendering image.