作者: J. Christopher Westland , Eric Wing Kuen See-To
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摘要: This research explores the possible relationship between e-cash acceptance of end-users and their usage associated end-of-supply-chain services. information is invaluable to system designers at different stages supply chain, especially logistics designers. We investigate factors influencing willingness pay for consume mobile-online gaming services given varying levels availability electronic cash technology. A sample 9299 cases was surveyed collected in Hong Kong comparing influence on controlling gender, age education level. Our found that technology had almost no men's' game while women, a significant enabler online usage, affected degree — use among children adolescents but influential motivating more older gamers. Differences educational level also impacted effect with those extremes, gamers primary only, or post-graduate responding usage; secondary college tended have profiles closer average across all users.