Who, what, why: examining annotations in mobile content sharing games

作者: Dion Hoe-Lian Goh , Chei Sian Lee , Guanghao Low

DOI: 10.1007/978-3-642-24826-9_31

关键词:

摘要: Recently, mobile content sharing applications incorporating gaming features have attracted much interest. This paper investigates motivations for using these games. We used the TAG framework to analyze based on recipients of content, type created, and goals behind creation. Participants maintained a one week long diary, selected participants were called an in-depth interview. Results suggest that creating include knowledge creation, self-expression, creation/maintenance social relationships, self-presentation, competition achievement. Additionally, we found games are mutually reinforcing. Implications our work also discussed.

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