作者: Jason Weber , Joseph Penn
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摘要: Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they often not rendered with convincing fidelity due to difficulties succinctly defining efficiently rendering their geometry. With increased demand future simulation virtual reality applications, production realistic natural-looking background will become increasingly more important. We present a model create render trees. Our emphasis is on overall geometrical structure tree strict adherence botanical principles. must be utilized by general users, it does require any knowledge beyond principles basic also explain method seamlessly degrade geometry at long ranges optimize drawing large quantities trees forested areas.