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摘要: Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the influence and impact of their engagement with screen-mediated depictions violence. Historically, such viewpoints derived from controlled experimentation modernist psychology, which constitutes most sustained prominent enquiries into consequences individual participation in, viewing of, simulated In espousing an impersonal approach, psychological research has opted not demonstrate any understanding properties particular games medium its findings used denigrate. Neither does possess broader awareness social dimensions play productivity inherent in practices surrounding cultures. This paper introduces taken a two-year project that attempted draw together what essentially remained separate lines inquiry – critical analytical scrutiny Game Studies applied pleasures game The aim this was achieve more contextual texts utilise violence perspective young people opt experience them as entertainment form. doing so, range qualitative methods were employed encourage players present offer voice is all too often absent ‘one-way debate’ attached representation within games.