Gaming Audio Codec System and Method

作者: James Lawrence

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摘要: Various embodiments disclosed herein are directed to a method for playing an audio file using codec engine system in gaming environment. The comprising: reading into memory buffer only once; receiving request from game application play the file; inputting obtain decompressed sample response request; and decoding one second maximum of at time, wherein does not decode entire file's samples decoded when is requested active playback by application.

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