Computer Games as the Representation of Military Information Operations–A Philosophical Description of Cyborgizing of Propaganda Warfare

作者: Aki-Mauri Huhtinen

DOI: 10.5923/J.IJNC.20120206.03

关键词:

摘要: The h istory of co mbat is primarily the rad ically changing fields perception. In other words, war consists not so much scoring territorial, economic or material v ictories but appropriating immateriality perceptual field. function eye has become weapons(1). To understand informat ion age warfare we have to concept representation as a part our process violence. idea an operation based on where physical target no longer destroyed with kinetic systems, non-kinetic like ion, scan symbols-semiotics networks. Today, particularly advanced mobile technology, Internet and entertainment industry immensely exploit experiences from different wars conflicts for example ideas mputer games. return military industrial mplex represents its own language examp le in operations help applications rising fro m industry(2).

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