作者: Gyuhwan Oh , Taiyoung Ryu
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摘要: The paper covers issues of item-selling based payment model(micro-transactions) in Korean online games. Firstly, we characterize two models game: subscription model and model. We then investigate itemselling games introduce games, “Kart Rider” “Special Force” which have been successfully adapted as their business Finally, discuss game design to efficiently accommodate games: how balance between items obtained by game-money purchased real money, abstract the function such items, strength events communities. survey will provide insight designing micro-transaction policy for next-generation console markets with “Xbox 360”, “Playstation 3”, “Wii” its major axis. Author Keywords