作者: Mark D Griffiths , Jon Arcelus , Walter Pierre Bouman , None
DOI: 10.51698/ALOMA.2016.34.2.59-66
关键词:
摘要: Video gaming has become an established area of research over the last two decades. Relatively little been carried out in in-game gender swapping. Clinically, there is anecdotal evidence that people with Gender Dysphoria use video for purpose experimenting and experiencing their identity a safe environment. This paper discusses various positive negative functions may have through number case studies. Recommendations further are suggested.