Video Gaming and Gender Dysphoria: Some Case Study Evidence

作者: Mark D Griffiths , Jon Arcelus , Walter Pierre Bouman , None

DOI: 10.51698/ALOMA.2016.34.2.59-66

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摘要: Video gaming has become an established area of research over the last two decades.  Relatively little been carried out in in-game gender swapping.  Clinically, there is anecdotal evidence that people with Gender Dysphoria use video for purpose experimenting and experiencing their identity a safe environment. This paper discusses various positive negative functions may have through number case studies.  Recommendations further are suggested.

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