作者: Nazim Kareemi , Abbas Rafii
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摘要: Natural three-dimensional (xw, yw, zw, tw) gesture player interaction with a two-dimensional game application rendered on two or three dimensional display includes mapping acquired data to virtual game-world (xv, yv, zv, tv) coordinates vice versa, and scaling if needed. The is caused render at least one image the responsive mapped scaled zw) data, where from player's perception viewpoint. preferably using spaced-apart cameras coupled software reduce images relatively small number of landmark points, which gestures may be recognized. invention implemented in handheld device such as smart phone tablet, include gyroscope and/or accelerometer.