X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes.

作者: Alessandro Canossa , Staffan Björk , Mark J. Nelson

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摘要: We analyze X-COM: UFO Defense and its successful remake XCOM: Enemy Unknown to understand how remakes can repropose a concept across decades, updating most mechanics, and yet retain the dynamic aesthetic values that defined the original experience. use gameplay design patterns along with the MDA framework changes, identifying an unchanged core among a multitude of differences. argue that two forces polarize context within which new game was designed, simultaneously guaranteeing sameness experience across two games at same time pushing for radical changes. The first force, resists push an updated experience, be described as experiential isomorphism, or “sameness form” in terms related Gestalt qualities. The second force is generated by necessity update usability of design, aligning it current usability paradigm. We employ heuristics (PLAY) evaluate aesthetic patterns present both games, implicit vector change. Our finding while on the mechanical slight degree levels change between are in both, but produced through different means. method we use offers understanding sequels games can change significantly from their originals still giving rise to similar experiences.

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